Dave Forrest Mega Download Bundle
A BBM EXCLUSIVE DOWNLOAD - An incredible bundle of FIVE killer downloads from genius magic creator Dave Forrest. Four single trick video downloads and one eBook Lecture Notes all bundled together with a MASSIVE 27% discount!!
Dave's material is ALWAYS super commercial and fun. He uses ingenious methods and clever routining over hard sleights, and is a dap hand at inventing tricks you'll be excited to get out and PERFORM!!!!
So, what's in this MEGA BUNDLE?
1 - 'BACK FROM THE DEAD' eBOOK LECTURE NOTES
Features:
1. Spider-Hand - Spectator As Mind Reader. This stand-up mentalism opener has one spectator correctly read a second spectator's mind, correctly identifying which comic book character they are thinking of.
2. Full Deck Fuji - An incredible, self-working, full deck Triumph routine based around a stunning packet effect by Kuniyasu Fujiwara.
3. The Pedicured Celt - I close the lecture with this. A crossword clue in a free choice of newspaper is predicted by post, weeks in advance. I promise, if you saw this live, you would have NO CLUE how it was done!
4. Memo Demo - A Gary Jones effect...that I put a finale on. You memorise a whole deck in seconds...basically. But it looks and feels really REAL! (Originally appeared on Automata 4)
5. Light Warp - My 'no wallet' treatment of a David Solomon trick wherein a freely named card just happens to be one you have had on display since the beginning of the trick.
6. Matchbox - You draw a matchbox on the face of the deck. Then the drawer magically slides open and there's a card inside! You turn that card over and dump a REAL CARD out of the drawing; it falls right into the spectators hand. It is, of course, their signed card - AND - the matchbox in the drawing is now empty and that card can be handed out too.
2 - PASSE - A freely thought of card is mentally divined and then the position of that card in the deck is shown to have been predicted ahead of time. Easy to do. Requires no sleight of hand.
RUNNING TIME - 32 mins
3 - THE CARDS, THE COIN & THE CUP - Three coins pass through a deck of cards, falling into a small cup below. Except the last coin which gets stuck inside the deck, embedding itself into the spectators signed selection.
RUNNING TIME - 26 mins
4 - MEXICO 26 - The spectator can stop dealing at any point from a deck that they shuffled themselves. The card they stop on is shown to have been perfectly predicted.
RUNNING TIME - 17 mins
5 - PSEUDO MEMORY - You are able to correctly identify the numerical positions of cards in the deck by memorising the order in less than 30 seconds. To finish, your spectator inexplicably does the same.
RUNNING TIME - 31 mins